Don't get me wrong, Brawl's a decent game, and I've no intention of creating a topic to rag on it.
However, I find people are sometimes, misinformed, so I'll try to clear some things up.
Everyone can agree that Melee was, and still is an amazing party game that friends can pick up and play. Smash has always had a place as one of the
premier party games to ever grace a Nintendo system. However, being over 8 years old, most people have stopped playing Melee, and such was the case
even before Brawl's release. The people who WERE still playing Melee, were the people developing the metagame and establishing Melee as a respectable
fighter. Melee has immense depth and technicality, so much so that it created a divide in those who play it casually (those who claim they play it "for fun")
and those who play it technically (still fun, mind you.)
This tension exploded upon Brawl's release, spawning a number of casual Melee players to forsake Melee, and everyone who played it seriously. Brawl was to
be the new age, with all players equal. Of course, technically speaking Brawl isn't as deep as Melee. That's not to say it's not a good game, because it certainly
improved on other aspects. However, it seemed almost intentional on Sakurai's part to remove certain techniques and combos (almost entirely) in order to
give everyone a fair chance online. As a result, hardcore Melee fans BAWWED and Brawl fans resounded with a cry of "It's Brawl, not Melee 2.0".
The entire situation is now out of hand and driven mostly by immaturity from both sides. Who starts these arguments is irrevelent, but they almost always
occur when a Smash conversation comes up.
(continued)


